package com.xpec.c4.game.time;

public class TimeConstants {

	/**
	 * 每秒的毫秒数
	 */
	public static final long MILLI_SECOND_PRE_SECOND = 1000;
	/**
	 * 每分钟的毫秒数
	 */
	public static final long MILLI_SECOND_PRE_MINUTE = MILLI_SECOND_PRE_SECOND * 60;
	/**
	 * 每小时的毫秒数
	 */
	public static final long MILLI_SECOND_PRE_HOUR = MILLI_SECOND_PRE_MINUTE * 60;
	/**
	 * 每天的毫秒数
	 */
	public static final long MILLI_SECOND_PRE_DAY = MILLI_SECOND_PRE_HOUR * 24;
	
	/**
	 * 每周的毫秒数
	 */
	public static final long MILLI_SECOND_PER_WEEK = MILLI_SECOND_PRE_DAY * 7;

	/**
	 * 30天的毫秒數
	 */
	public static final long MILLI_SECOND_PER_30DAYS = MILLI_SECOND_PRE_DAY * 30;
	
	/** 一分鐘的秒數*/
	public static final long SECOND_PRE_MINUTE = MILLI_SECOND_PRE_MINUTE / MILLI_SECOND_PRE_SECOND;
	
	/** 一小時的秒數*/
	public static final long SECOND_PRE_HOUR = MILLI_SECOND_PRE_HOUR / MILLI_SECOND_PRE_SECOND;
	
	/** 一天的秒數*/
	public static final long SECOND_PRE_DAY = MILLI_SECOND_PRE_DAY / MILLI_SECOND_PRE_SECOND;
	
	/** 一周的秒數*/
	public static final long SECOND_PER_WEEK = MILLI_SECOND_PER_WEEK / MILLI_SECOND_PRE_SECOND;
	
	/** 三十天的秒數*/
	public static final long SECOND_PER_30DAYS = MILLI_SECOND_PER_30DAYS / MILLI_SECOND_PRE_SECOND;
}
